Branson Wants to have Virgin in Space by 2007

http://www.profindpages.com/news/2004/09/27/MN402.htm

Branson wants to have Virgin in Space by 2007
(27.09.2004)

Sir Richard Branson has announced that the Virgin Group have set up a special company to offer commercial space flights by the year 2007.

The investment costs for this new project are expected to reach around $100 million. However, with the interest in Space flight increasing, there should be no shortage of customers willing to pay an expected $200,000 for a trip.

Each flight is expected to take around 5 passengers and the journey will last from 2-3 hours.

Initially, the flights offered by “Virgin Galactic” will only be provided from the United States and Branson predicts that 3000 people will buy tickets for the flights over the first 5 years. The cost of the flight will also include a few days of flight training.

With the investment costs not especially high and the cost of a trip well within the price range of many successful business people, the venture looks as if it will be a profitable one. No doubt, as the service is developed, the cost will fall and make this experience available to a much wider market.

For those who perhaps thought that Space travel would never be possible in their lifetime, unless they were one of the elite few, it seems that they have a real chance to make their dreams come true.

Once again, Branson and the Virgin Group will be boldly going where no commercial company has gone before. May the force be with them!

Craziest

One of my nightmares is to play Scrabble with a beautiful woman. A woman I fancy.

My nightmare was filmed in one of the episodes of the HBO series, The Sopranos.

In that episode, Meadow, Tony Soprano's daughter, plays Scrabble with her boyfriend, Jackie, Jr.

As Meadow surveys the board, she tally's the words Jackie, Jr. has laid down.

“ASS”
“BUM”
“DOG”
“IT”
“TIT”

…and she realizes that Jackie, Jr. is not “The One”. And, this being the Sopranos, Jackie, Jr's failure at Scrabble foreshadows a rather unpleasant fate.

Which is why I was unsurprised to come across this cautionary tale on the dangers of Scrabble. (Thanks, )

Ken Kam chat at Business Week Online

Ken Kam, the CEO of Marketocracy (the company I work for) was recently interviewed for Business Week Online.

What happens to the losers?

http://politics.slashdot.org/comments.pl?sid=122470&cid=10300421

He didn't answer the question I most wanted answers: What happens to the losers in a Liberitarian society? What will happen to the people who, through no fault of their own, can't find a job or become productive members of society? Or those who become invalids?

Two examples: My fiancee worked hospice care for mentally disabled adults. One of them was a guy who got blindsided by an SUV while he was on his motorcycle. He went from being a well-paid metal worker to a grown man with the mental skills of a two-year old. Would the burden of his care be placed on his family, or the family of the person who hit him? Neither of them could support his care.

My future brother-in-law has muscular dystrophy, and has gone from walking around and caring for himself to a wheelchair and complete dependence on others in six months. He gets some help from MDA, but without government assistance my future mother-in-law could not afford treatments for him that could extend his life so he could be cured in the future. Does he deserve to die because he was born with a congenital disease? And I don't trust that a donations-funded organization could provide for him. What happens when they have a bad year? Would his medication be cut? Would his therapy and school aid be dropped because they can't afford it?

Sky Captain: capsule review plus ranting.

Sky Captain, and the World of Tomorrow:

pros: 30 story giant flying robots. Harryhausenesque monsters. Hero scientists. Angelina Jolie in aviator pants. Gorgeous sets straight out of 30's pulp fiction. Jude Law as Sky Captain.

cons: Plot holes you could fly a 30 story robot through. Dramatic tension drained by multiple deux ex machina rescues. Ludicrous premises.

Why don't movie directors take their worlds seriously?

For example, how was Totenkopf able to build an army of gigantic flying robots on a huge island complex (over a period of decades), import two of every animal in the world, and yet keep it a secret?

When the robots attack New York, the city's police radio for Sky Captain. Sky Captain answers the call, and flies in to heroically attack the robots — alone.

Sky Captain just happens to already be airborne? Okay, grant that. He is Sky Captain after all.

But is he the only pilot in the New York area? Where are the air force, army, navy planes that would be stationed nearby?

I never got the sense that there was anything at risk. Even though the robots destroy much of New York, and firebomb Sky Captain's research complex, you don't see anybody injured or dead. In the face of enormous descruction, none of the characters exhibit much fear or sadness.

And no matter how ridiculously hazardous the situation, you know Joe (Sky Captain), and Polly Perkins will survive.

Will Polly Perkins be crushed underfoot by a giant marching robot? No, Joe just happens to clothesline that particular robot at precisely the right moment.

Will Joe and Polly, trapped in a room filled with dynamite, be blown to smithereens? No, their hapless guide opens the door at precisely the right moment. (And why was all that dynamite there to begin with? Why didn't the villains just shoot them? Why waste all that dynamite? )

I know, I know, it's just a pulp movie. But I'm always frustrated when so much effort is put into making a film look beautiful, and so little is put into making it logically coherent.

Most people lie

http://www.eurekalert.org/pub_releases/2002-06/uoma-urf061002.php

Date: 10-Jun-2002
Contact: Nicole LeTourneau
[email protected]
413-545-0444
University of Massachusetts at Amherst

UMass researcher finds most people lie in everyday conversation

Study shows differences in types of lies told by men and women
AMHERST, Mass. – Most people lie in everyday conversation when they are trying to appear likable and competent, according to a study conducted by University of Massachusetts psychologist Robert S. Feldman and published in the most recent Journal of Basic and Applied Social Psychology.

The study, published in the journal's June issue, found that 60 percent of people lied at least once during a 10-minute conversation and told an average of two to three lies.

“People tell a considerable number of lies in everyday conversation. It was a very surprising result. We didn't expect lying to be such a common part of daily life,” Feldman said.

The study also found that lies told by men and women differ in content, though not in quantity. Feldman said the results showed that men do not lie more than women or vice versa, but that men and women lie in different ways. “Women were more likely to lie to make the person they were talking to feel good, while men lied most often to make themselves look better,” Feldman said.

A group of 121 pairs of undergraduate UMass students were recruited to participate in the study. They were told that the purpose of the study was to examine how people interact when they meet someone new. Participants were told they would have a 10-minute conversation with another person. Some participants were told to try to make themselves appear likable. Others were told to appear competent. A third, control group was not directed to present themselves in any particular way.

Participants were unaware that the session was being videotaped through a hidden camera. At the end of the session, participants were told they had been videotaped and consent was obtained to use the video-recordings for research.

The students were then asked to watch the video of themselves and identify any inaccuracies in what they had said during the conversation. They were encouraged to identify all lies, no matter how big or small.

Feldman said the students who participated in the study were surprised at their own results. “When they were watching themselves on videotape, people found themselves lying much more than they thought they had,” Feldman said.

The lies the students told varied considerably, according to Feldman. Some were relatively minor, such as agreeing with the person with whom they were speaking that they liked someone when they really did not. Others were more extreme, such as falsely claiming to be the star of a rock band.

“It's so easy to lie,” Feldman said. “We teach our children that honesty is the best policy, but we also tell them it's polite to pretend they like a birthday gift they've been given. Kids get a very mixed message regarding the practical aspects of lying, and it has an impact on how they behave as adults.”

###

Feldman is currently studying how often people lie in job interviews, and plans to expand on the research by studying the types of behaviors people exhibit when they are lying. His previous research has included a study that found the most popular students in school sometimes are the best liars.

Robert Feldman can be reached at 413/545-0130 or 413/253-9114.

Most popular students are the best liars

Source:
University Of Massachusetts At Amherst

Date:
1999-12-14

URL:

http://www.sciencedaily.com/releases/1999/12/991214072623.htm

UMass Researcher Finds Link Between Lying And Popularity

AMHERST, Mass. – The most popular students in school sometimes are the best liars, according to a study conducted by University of Massachusetts psychologist Robert S. Feldman and published in the most recent Journal of Nonverbal Behavior.

“We found that convincing lying is actually associated with good social skills. It takes social skills to be able to control your words as well as what you say non-verbally,” said Feldman.

Feldman asked the parents of a group of 32 middle- and high-school students between the ages of 11 and 16 to complete questionnaires providing information about their children's activities, social relations, and school performance. Based on that data, the children were divided into high and low social-competence groups. Student participants from both groups were asked individually to sip a pleasant-tasting, sweet drink, and a sour, unsweetened version, as part of a taste test. Next, they were instructed to persuade an interviewer that they liked or disliked the drinks, even if that was not the case. This meant each participant gave one truthful and one deceptive interview.

According to Feldman, the interviews were videotaped, and the tapes were edited into equal segments in a random order. Fifty-eight college students watched clips of all 64 interviews, then evaluated the participants' effectiveness in expressing their convictions. The results were tabulated against the drinks tested, the ages and genders of the testers, and the social competency ratings provided by parents.

“We wanted to find out if having high social skills can make it easier for you to deceive others, or if being a better liar can make you more popular,” said Feldman.

The study found that older adolescents were more adept at deception than the younger ones. Younger or older females were more likely to excel at lying than their male counterparts. Among all ages and genders, those adolescents with the highest level of social competence were the most talented liars. They were able to verbalize untruths while controlling their nonverbal behavior, including facial expression, vocal pitch and mannerisms, posture, and eye contact. Those youths with the poorest social skills had the most trouble controlling their nonverbal behavior when lying.

“This study tells us something about people: It's unrealistic to expect them to always tell the truth. In fact, it's not even the way we want people to always behave,” Feldman said. “Children are taught at an early age to be polite and say something nice in social situations, even if it's not the absolute truth. In fact, pretending is part of many children's and adult's games.”

Sky Captain: capsule review plus ranting.

Sky Captain, and the World of Tomorrow:

pros: 30 story giant flying robots. Harryhausenesque monsters. Hero scientists. Angelina Jolie in aviator pants. Gorgeous sets straight out of 30's pulp fiction. Jude Law as Sky Captain.

cons: Plot holes you could fly a 30 story robot through. Dramatic tension drained by multiple deux ex machina rescues. Ludicrous premises.

Why don't movie directors take their worlds seriously?

For example, how was Totenkopf able to build an army of gigantic flying robots on a huge island complex (over a period of decades), import two of every animal in the world, and yet keep it a secret?

When the robots attack New York, they radio for Sky Captain. Sky Captain answers the call, and flies in to heroically attack the robots — alone.

Sky Captain just happens to already be airborne? Okay, grant that. He is Sky Captain after all.

But no other pilots appear either. Is he the only pilot in the New York area? Where are the air force, army, navy planes that would be stationed nearby?

I never got the sense that there was anything at risk. Even though the robots destroy much of New York, and firebomb Sky Captain's research complex, you don't see anybody injured or dead. In the face of enormous descruction, none of the characters exhibit much fear or sadness. And no matter how ridiculously hazardous the situation, you know Joe (Sky Captain), and Polly Perkins will survive.

Will Polly Perkins be crushed underfoot by a giant marching robot? No, Joe just happens to clothesline that particular robot at precisely the right moment.

Will Joe and Polly, trapped in a room filled with dynamite, be blown to smithereens? No, their hapless guide opens the door at precisely the right moment. (And why was all that dynamite there to begin with? Why didn't the villains just shoot them? Why waste all that dynamite? )

I know, I know, it's just a pulp movie. But I'm always frustrated when so much effort is put into a film look beautiful, and so little effort is put into making it logically coherent.

Machinima

Via .

From The Economist
——————————-
Deus ex machinima?

Sep 16th 2004

Computer graphics: Hollywood movies increasingly resemble computer games. Now a growing band of enthusiasts is using games to make films

PAUL MARINO vividly recalls the first time he watched an animated film made from a video game. It was 1996, and Mr Marino, an Emmy award-winning computer animator and self-described video-game addict, was playing “Quake”—a popular shoot-'em-up—on the internet with a handful of friends. They heard that a rival group of Quake players, known as the Rangers, had posted a film online. Nasty, brutish and short, the 90-second clip, “Diary of a Camper”, was a watershed. It made ingenious use of Quake's “demo-record” feature, which enabled users to capture games and then e-mail them to their friends. (That way, gamers could share their fiercest battles, or show how they had successfully completed a level.) The Rangers took things a step further by choreographing the action: they had plotted out a game, recorded it, and keyed in dialogue that appeared as running text. Pretty soon, Mr Marino and others began posting their own “Quake movies”, and a new medium was born.

Eight years on, this new medium—known as “machinima” (“machine” crossed with “cinema”)—could be on the verge of revolutionising animation. Around the world, growing legions of would-be digital Disneys are using the powerful graphical capabilities of popular video games such as “Quake”, “Half-Life” and “Unreal Tournament” to create films at a fraction of the cost of “Shrek” or “Finding Nemo”. There is an annual machinima film festival in New York, and the genre has seen its first full-length feature, “Anachronox”. Spike TV, an American cable channel, hired machinima artists to create shorts for its 2003 video game awards, and Steven Spielberg used the technique to storyboard parts of his film “A.I.” At machinima.com, hobbyists have posted short animated films with dialogue, music and special effects.

All of this is possible because of the compact way in which multi-player games encode information about different players' movements and actions. Without an efficient means of transmitting this information to other players across the internet, multi-player games would suffer from jerky motion and time lags. Machinima exploits the same notation to describe and manipulate the movements of characters and camera viewpoints. The same games also allow virtual environments to be created quickly and easily, which allows for elaborate sets and props.

Games publishers have now begun to incorporate machinima into their products. Epic Games has built a movie-making tool into its spectacularly successful “Unreal Tournament” series, for example, and many games include level-design software that both gamers and machinima artists can exploit. Later this year, Valve Software plans to release “Half-Life 2”, a long-awaited game that will include tools specifically geared toward machinima: in-game characters will have realistic facial expressions with 40 different controllable muscles, and eyes that glint. Conversely, machinima creators have built movie-making tools on the foundations of games. Fountainhead Entertainment licensed “Quake III” to create a point-and-click software package called Machinimation, which it used to produce “In the Waiting Line” by the British band Zero 7. It became the first machinima music video to be widely shown on MTV last year.

Those in the video-games industry are fond of quoting the statistic that sales of games now exceed Hollywood's box-office receipts. Could film-production technology also be overshadowed by games software? “Machinima can be considered Hollywood meets Moore's law,” says Mr Marino, the author of a new book on machinima* and executive director of the Academy of Machinima Arts & Sciences, which holds an annual film festival in New York. He points out that a 30-strong animation team at Pixar took four years and $94m to create “Finding Nemo”. Animation studios' desire to cut costs and production time, coupled with advances in video-game graphics technology offering the potential for photo-realistic “cinematic computing” could, he believes, eventually allow machinima to take over the animated-film business. It is affordable, allows for a great deal of creative freedom and, when compared with conventional forms of manual or computer-based animation, is both faster and, says Mr Marino, more fun.

This is not to say that machinima is ready for prime time just yet. The production quality is good, and will only get better with the next generation of video games, such as “Doom 3”. But it still has a long way to go to match Pixar's “Monsters, Inc.” some frames of which (there are 24 per second) took 90 hours to generate using over 400 computers. And because machinima movie-makers have been for the most part video-game nerds, their films have historically lacked two crucial elements: story and character. “There are no Ingmar Bergmans yet,” says Graham Leggat of the Film Society at Lincoln Centre. “Last year's machinima festival winner, ‘Red vs Blue’, was based on sketch comedy. Most other efforts are of the standard video-game shoot-'em-up variety.” It is, in short, a situation akin to the earliest days of cinema.

The tools will also have to improve. At the moment, machinima-makers must use a patchwork of utilities developed by fellow enthusiasts. “Quake”, for example, has its own programming language that can be used to build movie-making tools. This enabled Uwe Girlich, a German programmer, to create a program called LMPC (Little Movie Processing Centre), which translated a particular sequence of in-game actions into text. David Wright, an American programmer, then released a program called “KeyGrip” to convert this text back into visual scenes, and to allow simple editing. Other programs allowed machinima-makers to add dialogue and special effects. As the games have advanced over the years, so have their associated tools. But the machinima-making process is still nowhere near as slick as desktop video-editing, for example, which together with the rise of digital video cameras has placed liveaction film-making tools in the hands of everyday computer users.

Another problem is that if a machinima-maker were to score a hit, there might be legal trouble. So far, makers of video games have looked the other way as their games were used in ways they never intended. But if someone were to make money from a film that relied on one of its games, a game-maker might be tempted to get the lawyers involved. For now, this does not concern Mr Marino, who believes that machinima is here to stay. “Five years ago, the games were not nearly as vivid as they are today,” he says. “The same goes with Machinima. We may not be on the level of ‘Shrek’, but that will change. It's inevitable.”

John Lott — Michael Bellesiles of the pro-gun movement?

[Note that I'm in favor of gun rights. I want John Lott's arguments to be true. However, he's admitted that he used a pseudonym to tout his own work, and may have made up data to support his arguments. I think it's important that gun rights activists investigate these accusations thoroughly, and, if necessary, disassociate themselves from Lott. If we fail to do so, we're no better than the gun-grabbers who uncritically trumpeted Michael Bellesiles fraudulent research. John Lott's response to Mother Jones.]

http://www.motherjones.com/cgi-bin/print_article.pl?url=http://www.motherjones.com/news/feature/2003/10/we_590_01.html

MotherJones.com / News / Feature

Double Barreled Double Standards
For years, John Lott has provided a vital scholarly basis to the pro-gun movement. But now his research and his integrity are drawing heavy fire.

Chris Mooney
October 13 , 2003

If economist John R. Lott didn't exist, pro-gun advocates would have had to invent him. Probably the most visible scholarly figure in the U.S. gun debate, Lott's densely statistical work has given an immense boost to the arguments of the National Rifle Association. Lott's 1998 book More Guns, Less Crime — which extolled the virtues of firearms for self-defense and has sold some 100,000 copies in two editions, quite an accomplishment for an academic book — has served as a Bible for proponents of “right to carry” laws (also known as “shall issue” laws), which make it easier for citizens to carry concealed weapons. Were Lott to be discredited, an entire branch of pro-gun advocacy could lose its chief social scientific basis.

That may be happening. Earlier this year, Lott found himself facing serious criticism of his professional ethics. Pressed by critics, he failed to produce evidence of the existence of a survey — which supposedly found that “98 percent of the time that people use guns defensively, they merely have to brandish a weapon to break off an attack” — that he claimed to have conducted in the second edition of “More Guns, Less Crime”. Lott then made matters even worse by posing as a former student, “Mary Rosh,” and using the alias to attack his critics and defend his work online. When an Internet blogger exposed the ruse, the scientific community was outraged. Lott had created a “false identity for a scholar,” charged Science editor-in-chief Donald Kennedy. “In most circles, this goes down as fraud.”

Lott's recent baggage makes him an impeachable witness in the push to pass state-level right to carry laws, and raises questions about his broader body of work. Kennedy and others have even likened Lott to Michael Bellesiles, the Emory University historian who could not produce the data at the heart of his award-winning 2000 book “Arming America”, which had seemed to undermine the notion that there was widespread gun ownership and usage in colonial America. But while Bellesiles resigned after a university panel challenged his credibility, thus far Lott has escaped a similar fate. An academic rolling stone, Lott has held research positions at the University of Chicago and Yale law schools, but currently works at the American Enterprise Institute (AEI), a Washington think tank much smiled upon by the Bush administration. AEI will not say whether it will investigate its in-house guns expert; by e-mail, AEI president Christopher DeMuth declined to comment on the possibility.

Lott's defenders rightly point out that the missing survey — which was completely lost in a computer crash, Lott says — isn't central to the argument of “More Guns, Less Crime”. But as Harvard economist David Hemenway wrote in a recent critique of Lott's latest book, “The Bias Against Guns”, one must have “faith in Lott's integrity” before accepting his statistical results. That is because in the dauntingly complex subfield of econometrics, statistical manipulation is a constant concern. In a recent attempt to rescue his beleaguered “More Guns, Less Crime” hypothesis from criticism, Lott has been caught massaging his data to favor his argument. In subsequent exchanges with Mother Jones, he changed his story several times about a key data table that was misleadingly labeled — and then surreptitiously amended — on his website. Nevertheless, most pro-gun scholars and political conservatives have yet to call Lott to account.

Lott's colleagues credit him with having a brilliant empirical mind and for publishing an impressive array of scholarly papers, as well as for being a pioneer in making his data available on the Internet. Yet Lott is also known for a fiery personality. Yale economist Ian Ayres, who helped Lott get a research job at the Yale Law School but has since criticized his former colleague's work, says: “A lot of people would say, thank God Lott is still in the academy, but thank God he's not at my school.”

Lott made his name as a guns expert in the standard academic way: By publishing in a peer-reviewed journal. In an influential 1997 article in the Journal of Legal Studies, Lott and co-author David Mustard examined crime data from all 3,054 U.S. counties from 1977 to 1992 to test the impact of right to carry laws. During those years ten states passed such legislation, and Lott and Mustard's regression analyses — complex statistical techniques used to uncover apparent causal links by controlling for other variables — found right to carry laws had stunningly deterred violent crime, particularly rape and murder. Their study, they wrote, showed concealed handguns to be “the most cost-effective method of reducing crime thus far analyzed by economists.”

In a country with over 200 million guns in circulation and some 29,000 gun deaths a year, Lott's work fed into a fraught political debate. U.S. firearms researchers, notes University of California-Berkeley criminologist Franklin Zimring in a recent article, find themselves “organized into sectarian groups” even on seemingly straightforward empirical questions, such as the number of times per year that guns are used for self defense. In this fray, Lott portrays himself as a dispassionate scientist rifling through mounds of data. “My only objective is to study the measurable effect that gun laws have on incidents of violence,” he writes in “The Bias Against Guns”.

But this is not the first time Lott has been accused of overstating his results. In early 1997, Lott testified before Nebraska lawmakers with advance galleys of his Journal of Legal Studies article in hand, claiming to have proven a causal link between right to carry laws and lower crime. Yet soon afterwards in the same journal, economist Dan Black and criminologist Daniel Nagin found that slight alterations to Lott's data and model dramatically skewed the outcome. For instance, removing Florida from the analysis caused the beneficial impact of right to carry laws on murder and rape to vanish entirely.

Lott had an answer to Black and Nagin — as he has for each subsequent critic. They tend to be mind-bogglingly complicated, involving things like ordinary least squares and Poisson distributions. In calling Lott's overall thesis junk science, Skeptical Inquirer magazine noted his tendency to make “arguments so complex that only other highly trained regression analysts can understand, let alone refute, them.” This was not meant as praise.

Still, economists like Stanford's John Donohue and Georgetown's Jens Ludwig say that when first published in 1997, Lott's work was novel and even cutting edge. But the intervening years — and increased scholarly scrutiny — have not been kind to the “More Guns, Less Crime” idea. In fact, social scientists have turned away from the thesis even as Lott has stuck by his original conclusions. As a result, to maintain his argument Lott has had to go to considerable lengths, as demonstrated by a recent brouhaha over a massive critique of his work in the Stanford Law Review.

The Stanford Law Review critique, authored by Yale's Ayres and Stanford's Donohue, analyzed more recent crime statistics, extending Lott's original 1977-1992 crime dataset to include data through the late 1990s. As it turned out, after 1992, partly due to the end of the 1980s' crack cocaine-related crime wave, crime rates dropped dramatically in states with large urban centers, many of which had not passed right to carry laws. This fact proves highly inconvenient to the “More Guns, Less Crime” argument. After testing Lott and Mustard's analysis with more years of data and different econometric tweakings, Donohue and Ayres conclude, “No longer can any plausible case be made on statistical grounds that shall-issue laws are likely to reduce crime for all or even most states”; their analysis even suggested such laws might increase violent crime.

This may seem like an ordinary scholarly dispute, but it quickly devolved into the sort of controversy that has followed much of Lott's recent work. Lott was invited to write a response to Ayres and Donohue, scheduled to run simultaneously in the Stanford Law Review. He accepted the invitation, but then suddenly withdrew his name from the response as the editorial process wound down. The cause, according to then Stanford Law Review president Benjamin Horwich, was a minor editing dispute involving literally one word; Lott, however, complains of an editorial “ultimatum” from the journal.

And so Lott's response was published under the name of two co-authors, economists Florenz Plassmann and John Whitley. They accused Donohue and Ayres of having “simply misread their own results” and, in a feat of statistical one-upmanship, claimed to extend the crime data even further — through 2000 — thereby rescuing the “More Guns, Less Crime” hypothesis in the process. But when Ayres and Donohue analyzed this new data, they say they found severe coding errors that, when corrected, thoroughly obliterated the attempt to confirm the “More Guns, Less Crime” thesis. Similar coding errors, wrote Donohue and Ayres, have cropped up elsewhere in Lott's work, including in his new book, “The Bias Against Guns”.

A charge of coding errors, while not unheard of, is embarrassing, since it implies that only by using mistaken data can Lott preserve his thesis. The errors might have been accidental, but since the Stanford Law Review exchange, Lott has continued to defend the erroneous work. “There's a bit of concern over making the error, but now there's huge concern over not backing away from the results now that it has been pointed out,” says Ayres.

In May, Lott told the Chronicle of Higher Education that the claim of coding errors had not been reviewed by a third party. Now, though, he admits the errors but calls them “minor” and claims they don't appreciably affect the results of the Plassmann-Whitley paper (which is, of course, really his own). “I knew he was going to say that,” says Donohue when informed of Lott's response.

To get to the bottom of the dispute — which goes to the heart of the continuing validity of “More Guns, Less Crime” — Donohue and Ayres responded to Plassmann-Whitley by contrasting two key tables, one that uses their (read: Lott's) data and one that corrects the coding errors. The first table, using miscoded data, shows statistically significant decreases in murders, rape, and robbery. The second, using corrected data, shows statistically insignificant decreases in murder, rape, and robbery, along with statistically significant rises in property crimes, auto theft, and larceny, which Plassmann and Whitely had also noted in their paper.

In the face of this evidence, how can Lott continue to claim the coding errors don't matter? In an interview conducted on August 18 (transcript), Lott told me that he had posted “corrected” tables on his website for all to see. But when I downloaded Lott's “corrected” version of the contested table, it showed the same numerical values as that of Donohue and Ayres — that is, the coding errors were gone — but bizarrely claimed the properly coded data still indicated statistically significant drops in murder, rape, and robbery. That's because Lott had introduced a new twist: Rather than simply fixing the incorrectly coded data, he omitted a key calculation regarding statistical significance used in the Plassmann-Whitley paper. (For statistics geeks, it's called “clustering at the state level.”) Faced with no other way to save his thesis, you could say that Lott changed the rules — rules his own team had laid down — in the middle of the game.

Confronted with this, Lott's subsequent actions raise even more questions. On the website, Lott claimed the “corrected” table used “clustering,” when it did not. In a heated interview on August 19 (transcript), Lott said this labeling claim must be an error. But the very next day, he e-mailed a file containing precisely the same table, claiming that all the tables on his website were “clearly and properly labeled.”

On September 2, Lott changed his story yet again, emailing me that “the file should now be returned to what had been up there before.” But when I downloaded the new file, the key table had been altered to remove the questionable clustering assertion, but had inexplicably reverted to the incorrectly coded Plassmann-Whitley findings that Donohue and Ayres had long since debunked, and Lott himself had admitted to me were incorrectly coded. And despite all these changes, as of October 13, Lott's website still labels the table as last being corrected “April 18, 2003.”

Perhaps because correcting Lott's coding errors sinks his latest attempt to revive his “More Guns, Less Crime” hypothesis, Lott since has taken to criticizing the Stanford Law Review for not being “a refereed academic journal,” as he put it in an e-mail. That's true: The nation's most prestigious law reviews are run and edited by students, which hardly keeps leading academics from publishing in them. Yet Lott's critique is once again misleading: His own newspaper op-eds aren't peer reviewed, and Lott admits that Regnery Press, his latest book publisher, does not use peer review. Furthermore, now that Lott has left academia and has an ethics cloud over his head, he may have difficulty being published in peer-reviewed publications. “It's strange that he's putting so much of his weight on the fact that Stanford is not a refereed journal,” says Ayres, “because there's a possibility that this is where he's going to be moving towards himself.”

Given all the questions about Lott's ethics — and his stubborn reluctance to back away from his mistakes — pro-gun scholars might feel an intellectual obligation to challenge him. Some do: Randy Barnett, a “pro-gun rights” legal scholar at Boston University, insists that a non-politicized investigation is needed to determine whether the missing defensive gun use survey actually existed, since “fraud is what is on the table.” One of Michael Bellesiles' most dogged critics, Northwestern University law professor James Lindgren, also prepared a report investigating Lott's survey claims. “I have serious doubts whether he ever did the study,” says Lindgren, “and the only evidence that he's brought forward for having done the study is ambiguous” — an NRA activist who claims to remember having been called and asked about defensive gun uses.

But many gun rights conservatives have taken a pass on the Lott issue. A glowing review of “The Bias Against Guns” in National Review — which made much hash of the Bellesiles affair — failed to mention Lott's recent difficulties in corroborating the existence of his survey. “It's so interesting that Michael Bellesiles gets hung from the highest tree, while Lott, if anything, he's been more prominent in the last couple of months,” says Donohue.

The right has good reason to stick by Lott: “The entire ideology of the modern gun movement has basically been built around this guy,” says Saul Cornell, an Ohio State University historian who has written widely on guns. Over the years the pro-gun intellectual agenda has had two prongs: Defending a revisionist legal understanding of the Second Amendment in constitutional law, and refuting social scientists and public-health researchers who argue that the widespread availability of guns in America plays a key role in the nation's staggering number of homicides and suicides. Without Lott's work, the latter argument becomes much harder to make.

More conservative soul searching may result from a forthcoming National Academy of Sciences report from an expert panel dedicated to “Improving Research Information and Data on Firearms.” Scheduled for release in late fall, the panel's report will address Lott's work. Duke University economist Philip Cook, co-editor of the Brookings Institution book “Evaluating Gun Policy”, draws a historical analogy: In the late 1970s, after economist Isaac Ehrlich published a complex analysis supposedly proving that every execution in America deters about eight murders, the NAS released a devastating expert report debunking Ehrlich's findings. The same thing could happen to Lott.

If it does, we can be reasonably sure of one thing: Lott will have a response ready. “Lott will never say, 'that's a good point.' Lott will offer you some rebuttal,” says Georgetown gun policy expert Jens Ludwig. But if Lott won't fully address the errors that undermine his thesis, it may fall to someone else — his conservative peers, the American Enterprise Institute, perhaps — to step in and do it for him.